Daylight cycle, REPOST


Who cares?

 


3 likes

YellowFluff101

Rank: VIP

Posts: 154


About what?

 


2 likes

aamare1001

Rank: VIP

Posts: 28


This post and your complaining of everything not working according to how you want it too.


 


TakatsukiSen

Rank: Admin

Posts: 1108


Might just lock this post as well. Lel rip


 


TakatsukiSen

Rank: Admin

Posts: 1108


I'm not complaining, I'm just explaining why this should be part of the server and answering questions that people are asking/solving possible questions.


1 like

aamare1001

Rank: VIP

Posts: 28


Thanks for the suggestion. This is a pretty tricky one. I'm fairly certain the majority of players prefer permanent daylight simply because it's hard to see what you're building when it's night. While we could enable a daylight cycle, it would result in the average player having to jump through extra hoops to be able to play. In this case, being required to find and run a command to halt the daylight cycle.

It is possible to have a separate (client-side) daylight cycle on a single plot. As you already mentioned, daylight sensors won't work in this scenario.

By the way, I do appreciate that you're discussing potential side-effects and their solutions. It makes it easier for me if/when the time comes to implement the suggestion. :)


1 like

Puttemulle

Rank: Owner

Posts: 1746


Thx Pat!


1 like

aamare1001

Rank: VIP

Posts: 28


This is amazing, I wish the daylight sensors would work though--not that I even use them anyways. Thanks to you Pat as well from me.


 

 


wyattjacob1

Rank: Forum Manager

Posts: 287

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