Much Suggestion, Very Idea.


People are able to get a beacon/s from schematics and I don't see why the armour stands need to be spawned in with clothing when you can put it on yourself.

BaerritoBaby_

I agree with Lily, if people are born naked why not do the same with armor stands? they deserve to be born the same way their player overlords.


thiggums

Rank: VIP

Posts: 200


About /up, there's an update underway for PlotMe-Core that makes sure you can only use it on plots that you are added to. Shouldn't take long before it is released. :)


Puttemulle

Rank: Owner

Posts: 1746


 

 

People are able to get a beacon/s from schematics and I don't see why the armour stands need to be spawned in with clothing when you can put it on yourself.

BaerritoBaby_

I agree with Lily, if people are born naked why not do the same with armor stands? they deserve to be born the same way their player overlords.

KawaiiPoraii

What I mean is if you were going to use /summon for armour stands for, I don't know a jumpscare, there reall would be no point. Also did you read my post about the armour stands (updated). Thanks Pat, for the info too!

 


BTJRedwing

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Posts: 371


IN REPLY TO JACOB: 

This is what I mean: https://www.youtube.com/watch?v=LoLRLKyswTI

This shows NO AI mobs, (I get that you can't add this.) Armour stands with the posing and arms and invisibility etc.


BTJRedwing

Rank: VIP

Posts: 371


To be honest this sounds pretty cool.. I mean it could solve the 'No spawn eggs' problem


thiggums

Rank: VIP

Posts: 200


It would be really helpful for the FNAF Map makers if we had the armor stand thing....


NOVA!


NinjaOshawott

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Posts: 1142


If I were to make it possible to spawn armor stands with custom poses and everything, there's still the issue of making them despawn. What if summoned entities are removed after x seconds which could be anything between 1 and say 60 seconds?


Puttemulle

Rank: Owner

Posts: 1746


It would be annoying having them despawn, but the entity removal really helps with lag. :/

EDIT: Normal armour stands don't despawn, then how will the summoned ones?


BTJRedwing

Rank: VIP

Posts: 371


Could you clarify in what situations spawning permanent entities with a command block is useful when you can spawn them manually? I'm just curious, if they are used as part of a jumpscare then it would make sense to remove them afterwards.


Puttemulle

Rank: Owner

Posts: 1746


I guess they can be removed afterwards. If you watch of the video I posted you can see what I would like added. Maybe using a /summon command instead of the command blocks to spawn pernament ones. I have made my suggestions more clear:

  • Spawn armour stands with clothing from command blocks. (Jumpscares.)
  • Spawn and pose armour stands with traits such as: Pose, Arms, No Baseplate, Invisible etc. 
  • Edit existing armour stands with /entitydata (As shown in the video.)

Also, can I have a breif explaination of why you cannot add No AI mobs?


BTJRedwing

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Posts: 371

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