Much Suggestion, Very Idea.
Posted 10 years ago I have several ideas for the creative server.
That's about it for now. Some of these would be tricky to implement, but they would be great to have. Jacob |
Posted 10 years ago plz plz plz putte add /summon and /effect the mobs dont HAVE to move :3 (ban enderdragon though...) Revelry in the dark. |
Posted 10 years ago What does /effect do? Â |
Posted 10 years ago adds an effect to whatever you are using ._. Revelry in the dark. |
Posted 10 years ago Last i Checked, /Effect Gave you the Effects Of Potions
|
Posted 10 years ago Added some more. :) |
Posted 10 years ago
|
Posted 10 years ago People are able to get a beacon/s from schematics and I don't see why the armour stands need to be spawned in with clothing when you can put it on yourself.
|
Posted 10 years ago Thanks for the suggestions!
I can get behind this, but there would have to be an option for players to "opt out" of being affected by these effects. They can get annoying if you're simply wandering around, especially since the potion effects will still be active after you leave the plot.
The current playsound plays the sound in the nearest player's location, and only to that player. I can add a new command that instead plays the sound in a target location and can be heard by all nearby players (on the plot). Edit: This has now been added; /commandblock set playsoundat.
WorldEdit's /up command ignores global masks, so there's not much I can do about this one without changing the internals of WorldEdit. Edit: A recent update to PlotMe fixed this, you can now use /up on plots that you are added to. |
Posted 10 years ago
Thanks for responding. What I mean about /summon is armour stands cannot be spawned with /setblock since they are a entity and not a block. So I was thinking you could spawn armour stands from a command block. |
Please log in if you want to reply to topics.