Mob disguise changes


1. Can you make it so that when you are disguised, you can take damage (if in survival)? 2. I saw there was Blaze, and I was really excited because I thought I would be able to fly around and shoot fire arrows like a boss. But I still couldnt fly when disguised as a Blaze. Can you make it so that you can fly when disguised as mobs that can fly (if in creative)? Or can you only edit the ability to fly in MD per player, and not per mob?


Earlh21

Rank: VIP

Posts: 66


1. I'll consider enabling this. 2. One of the reasons as to why I don't allow flying when disguised is because of /speed. If you set your speed to 10 and then fly around while disguised, the CPU usage increases -a lot- Many players disguised and flying at high speeds would inevitably result in large amounts of lag. I can program a check to only allow usage of /speed when you're not disguised, but it might take a while for that to be finished.


Puttemulle

Rank: Owner

Posts: 1746


1. Yay! 2. Smaller yay for the second paragraph. Thanks for reading!


Earlh21

Rank: VIP

Posts: 66


#1 will be applied after the next server restart. There won't be any damage animations however, due to the insanely annoying sounds the mobs emit. #2 should work fine now. Please let me know if something isn't working as it should.


Puttemulle

Rank: Owner

Posts: 1746


Flying Squid... It Would Be Epic...


Paradox64

Rank: Player

Posts: 177


I'll see what I can do.


Puttemulle

Rank: Owner

Posts: 1746


I Got To Pinch Myself Cause Im DREAMING! Never Mind That Hurt Alot...


Paradox64

Rank: Player

Posts: 177


A lot*



Sheepystake

Rank: Admin

Posts: 816


could u add zombies, giants, spiders and Ghast?


Revelry in the dark.


squiddycheese

Rank: VIP

Posts: 115


I would like small slime, medium slime, large slime. Could come in a pack and cost a little bit more, but if you think it is going to create lag, I understand.



Sheepystake

Rank: Admin

Posts: 816

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