Hacked Items


I've been seeing some people get banned for using hacked items. However, this is not a rule written in /rules, or anywhere else that I can find.

My suggestion is simple: Either add the rule to /rules, or let the staff know to not ban people for hacked items.


Earlh21

Rank: VIP

Posts: 66


"4. Do not hack or cheat! Common sense. Cheaters never win. Winners never cheat. Be cool, don't cheat your way through anything!"

 

Read the welcome post before suggesting things. You with your "vast knowledge" should know this.

 

Locked.


 


Veetuh

Rank: VIP

Posts: 560


A player shouldn't have to go to the forums to learn the rules. A new player may not even know the forums exist, let alone that /rules is incomplete.

Not hacking is of course common sense on a survival server, but on creative it's much less of a big deal. All I want is for it to be added to /rules to avoid confusion, it can't be that hard to do.


Earlh21

Rank: VIP

Posts: 66


Jacob, at least adress the concerns that are being raised before locking the thread. I understand that the rule is written on the forums. This does not, however, change the fact that /rules is incomplete. A player should be able to learn all the rules on the server itself.

 


Earlh21

Rank: VIP

Posts: 66


A player shouldn't have to go to the forums to learn the rules. A new player may not even know the forums exist, let alone that /rules is incomplete.

Not hacking is of course common sense on a survival server, but on creative it's much less of a big deal. All I want is for it to be added to /rules to avoid confusion, it can't be that hard to do.

BetaWorldLine

A while back, if you did do /rules, you would have seen there was a rule against hacked items. Most players these days know of that rule, and frankly, Sneyersul's player base isn't growing that much. So most people who play and enjoy the server know not to use hacked items. Also, a lot of players haven't read the rules, and it's just common knowledge not to hack and do other things.


 


SovietDropBear

Rank: VIP

Posts: 209


Jacob, at least adress the concerns that are being raised before locking the thread. I understand that the rule is written on the forums. This does not, however, change the fact that /rules is incomplete. A player should be able to learn all the rules on the server itself.

BetaWorldLine

and while that is fine, you simply addressed that you could not find the rules anywhere. It's not a mere suggestion to either have staff stop banning people for it, considering it's a toxic action to the server and results in players not enjoying themselves.

 

 

P.S. but whoever unlocked this; do not unlock it again if it's locked.


 


1 like

Veetuh

Rank: VIP

Posts: 560


I unlocked it because Tyler messaged me directly saying that he wanted to reply. Its a suggestion, thats all, he has a point. When people join servers, i fell that they dont go to the forums unless they need to. So having this rule on /rules would be less complicated and easier for players to see.



Sheepystake

Rank: Admin

Posts: 816


then it will be added to the rules. If there are any other questions you can reply here.

 

Given that I will have to ask Pat to add it, since I can't.

 

"Any and all hacked items are NOT allowed." will be added to /rules


 


Veetuh

Rank: VIP

Posts: 560


I'm adding this back as a rule now, but being in possession of hacked items will at most lead to a 7 day temporary ban seeing as this is a temporary "solution" until we find/create a plugin that properly filters hacked items in 1.8.x.


Puttemulle

Rank: Owner

Posts: 1746


Found this scrap of code online, I imagine you could edit it if necessary to fit whatever Spigot/Bukkit version the server is using. I'd use a spoiler, but I don't see a way to use them.

 @EventHandler   public void onInteract(PlayerInteractEvent event)   {     Player player = event.getPlayer();     if (player.getItemInHand() != null)       for (Iterator localIterator = player.getItemInHand().getEnchantments().values().iterator(); localIterator.hasNext(); ) { int level = ((Integer)localIterator.next()).intValue();         if (level > 5) {           event.setCancelled(true);           player.getInventory().clear();           player.getInventory().setArmorContents(null);           player.updateInventory();           break;         }       }   }


Earlh21

Rank: VIP

Posts: 66

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