Give Players Permission To Use //mask

 

I'm requesting that players be allowed to use //mask, since it's an incredibly useful command, and it doesn't really cause any lag. It allows you to choose which blocks your brush affects, for example:

//brush sphere stone,dirt 5

//mask dirt

This will let you use the brush to replace dirt with dirt or stone, which is randomly chosen, and not affect the air, or any other blocks around the dirt with the brush. I realize you can select an area and use //replace, but that gets tedious after a while, //mask would make things so much easier.


1 like

Earlh21

Rank: VIP

Posts: 66


This does sound like a cool plug-in to add, But depending if Pat has time, It may be added later on in the future.


 


TakatsukiSen

Rank: Admin

Posts: 1108


Thanks for the suggestion! PlotMe uses masks to prevent most usage of WorldEdit outside plots you aren't added to. I'm not sure if you can have multiple masks at once or if the //mask command would override the mask from PlotMe, but I'll look into it and let you know.


Puttemulle

Rank: Owner

Posts: 1746


Mom, //mask is already in Worldedit.


Earlh21

Rank: VIP

Posts: 66


dat typo doe....

 


NOVA!


NinjaOshawott

Rank: VIP

Posts: 1142


Oh.. I knew that.. *cough*


 


TakatsukiSen

Rank: Admin

Posts: 1108


As it turns out PlotMe uses //gmask and not //mask. I'm adding this now, thanks again for the suggestion!


Puttemulle

Rank: Owner

Posts: 1746

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