Give Players Permission To Use //mask
Posted 10 years ago I'm requesting that players be allowed to use //mask, since it's an incredibly useful command, and it doesn't really cause any lag. It allows you to choose which blocks your brush affects, for example: //brush sphere stone,dirt 5 //mask dirt This will let you use the brush to replace dirt with dirt or stone, which is randomly chosen, and not affect the air, or any other blocks around the dirt with the brush. I realize you can select an area and use //replace, but that gets tedious after a while, //mask would make things so much easier. 1 like |
Posted 10 years ago This does sound like a cool plug-in to add, But depending if Pat has time, It may be added later on in the future.
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Posted 10 years ago Thanks for the suggestion! PlotMe uses masks to prevent most usage of WorldEdit outside plots you aren't added to. I'm not sure if you can have multiple masks at once or if the //mask command would override the mask from PlotMe, but I'll look into it and let you know. |
Posted 10 years ago Mom, //mask is already in Worldedit. |
Posted 10 years ago dat typo doe....
NOVA! |
Posted 10 years ago Oh.. I knew that.. *cough*
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Posted 10 years ago As it turns out PlotMe uses //gmask and not //mask. I'm adding this now, thanks again for the suggestion! |